![]() Giants are the “tanks” of the game with high defense and attack, but low speed. Axemen are pretty solid across the board and are the general infantry of the game. Archers can move more, used ranged attacks, and have a low defense. Each class plays differently, but they stick within the pre-existing ideas that other games have used before. There are three main classes to play with, Archers, Axemen, and Giants. The Banner Saga: Factions is not far off the normal path in terms of gameplay. Patience and strategy win games here, and getting better involves playing smarter not faster. A better player will usually win, and the only excuse for losing is that you didn’t play as well as the other person. A better graphics card, faster internet, or screen size won’t help you. There are some variations to this, including role playing elements like character leveling, upgrading abilities or items, and team variations, but what I love most about these games is that both players typically enter the game on a nearly level playing field. One player wins when the other player is out of playable characters, or reaches a predefined goal. Each player starts with a set of pieces (or characters) and moves across a environment where eventually they will engage in combat. ![]() For those of you who are unaware turn based strategy games are easiest imagined as a game of Chess. Maybe it’s just because I’m paying attention, or maybe it’s because other people realized there was a market, but either way, I’m happy to see more of these games enter the market. It seems like after XCOM there have been a number of really good turn based strategy games released.
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